You can use any LE sculpts (.nif files) in Skyrim SE as normal, if you optimized the mesh. You'll probably want to use the SSE Nif Optimizer by ousnius.
Presets (.jslot) should be working fine without any adaptation and sculpts after you run the optimization, but, quote:
"SSE has a lower precision for UV coordinates, so if you happen to stumble upon a mesh that makes use of coordinates way outside of the 0.0 - 1.0 range, you should probably re-center the UVs using NifSkope before optimization."
I cannot predict how specific presets will behave.