I was unaware when or how the body was going to be released at this point. However, around July 2015 I was invited to draw textures for Dizona Body. I had never drawn in 3D-editors before, and I used Photoshop and even Paint Tool SAI to draw textures, so it was a new experience for me.
Now, to clear things out a little. Dizona Body was the first-ever-3D-project for Dizona, so he used DAZ3D as a reference model. DB is not a copy of DAZ body, but it was (intentionally) made following the example of DAZ3D male bodies. When I joined the project, the body was meant to copy Skyrim's vanilla body UV template to be used with SkySight Skins. I outright said this was a bad idea, and his second idea was to replicate DAZ, for multiple reasons.
Dizona offered me to make any UV template I wanted. And you can make any template you want, even change skyrim’s vanilla body template, even the DAZ rip-off people accuse DB being. You can make it heart shaped for all one cares. It shouldn’t be an indicator of a “stolen property”.
I worked with a lot of different templates. And the DAZ template is the most convenient and comfortable for me to work with. There’s enough space for anything, there’s no weird features you can find on vanilla Skyrim template like shoulders taking more space than legs, feet & hips combined, squashed butt, but needlessly bloated chest (and that's just the tip of the iceberg)!
I could’ve said “please replicate the Robert’s Male Body template, the one from Oblivion days”, which I also find comfortable to work with, and it would have saved us trouble with “skins” in Creation Kit, because then the body would use only one texture for the whole body. The vanilla male body uses two (body & hands), and current DB uses three (torso, limbs, genitails).
The problem is, if I had gone for “Robert’s type” I would have to scale the body texture up (and it would be like 8K for ALL users by default or no quality) and do 4-6 times more work than I did for Dizona. Also it would be incompatible with everything else regardless. It’s quality ~ quantity balance. And yes, this is my perspective and my opinion shouldn’t be regarded as incontrovertible truth.
The second argument for this decision was that DAZ-compatible UV meant little to no problems for an advanced user to buy (or download) any texture set from DAZ store and use it for themselves with as little adaptation required as possible. I supported that idea and we promoted it on the forums, because I have seen a lot of people (and I still do) who don’t like my textures (even hate them). “Characters look like pigs” was and is one of the most popular opinions regarding my textures. People want grey leather bags instead of human skin, which is, again, my explanation and opinion on the matter. So, giving people the opportunity to choose their own texture set with minimal skills required seemed like a good idea.
That’s how it was on paper. Nowadays I treat this decision as my mistake, because it gave inexperienced people, who literally know nothing about 3D, reason to call Dizona a "thief" and my work "property of DAZ3D".
So, with this out of the way...
The first (alpha) version of the body used textures from DAZ3d as a placeholder, and those textures had poor quality. The body I was given, however, was a placeholder itself (it only had _1 weight and it was, in fact, unplayable):